shaders = 2

shader0 = shaders/hyllian/crt-hyllian-multipass/crt-hyllian-pass0.glsl
filter_linear0 = false
srgb_framebuffer0 = true
scale_type_x0 = viewport
scale_type_y0 = source
scale_x0 = 1.0
scale_y0 = 1.0

shader1 = shaders/hyllian/crt-hyllian-multipass/crt-hyllian-pass1.glsl
filter_linear1 = false
srgb_framebuffer1 = false
