shaders = "3"
feedback_pass = "0"
shader0 = "../stock.glsl"
filter_linear0 = "false"
scale_type_x0 = "absolute"
scale_x0 = "640.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/blargg/blargg-0.glsl""
shader2 = "shaders/blargg/blargg-1.glsl"

